Video game · 1986
Spindizzy
Released 1986 on Commodore 64, Amstrad CPC, Apple II, ZX Spectrum and Atari 8-bit computers
- Developer
- Electric Dreams Software
- Publisher
- Electric Dreams Software
- Made in
- United Kingdom
- Genre
- Puzzle
- Themes
- Action, Science fiction
- Series
- Spindizzy
IGDB PLAYERS625 ratings
About Spindizzy
As GERALD (Gyroscopic ExploRAtion Landing Device) you must explore 385 screens of Hangworld, using limited fuel. The game is viewed isometrically, which means that the controls are rotated through 90 degrees - this, coupled with the fact that many screens have huge gaps and diagonal paths, means that it's hard to get far at first. Falling off ledges loses you time, which is very limited to start with Gerald must collect energy crystals throughout his journey - which can also be shortened by using a complex system of lifts. Sections you have travelled through are automatically mapped.
Summary: IGDB.
Release dates
| Amstrad CPC | 1986 |
|---|---|
| Commodore 64 | 1986 |
| Apple II | 1986 |
| ZX Spectrum | 1986 |
| Atari 8-bit computers | 1986 |
Spindizzy series
Spindizzy is game 1 of 2. All 2 in order ›
- Spindizzy 1986
- Spindizzy Worlds 1990
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More from Electric Dreams Software
- Back to the Future 1985
- Aliens: The Computer Game 1987
- Predator 1987
- Firetrack 1987
- NeuroDancer: Journey Into the Neuronet! 1994