Video game · 2004
Saishū Shiken Kujira
Released 23 December 2004 on PC and PlayStation 2
- Made in
- Japan
- Genre
- Visual Novel
About Saishū Shiken Kujira
Saishu Shiken Kujira's gameplay requires little interaction from the player as most of the game's duration is spent reading the text that appears on the game screen, which represents either dialogue between the various characters or the inner thoughts of the protagonist. After progressing through the text, the player will come to a "decision point" where he or she must choose from multiple options. The time between these decision points varies. Gameplay pauses at these points and depending on which choice the player makes, the plot will progress in a specific direction.
Summary: IGDB.
Release dates
| PC | 23 December 2004 |
|---|---|
| PlayStation 2 | 27 September 2007 |
Screenshots


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